Such a classic game.  Personally, one of my top five of all time.  I remember playing the demo (which was limited to 15 or so minutes) over and over and over again, and then eagerly awaiting the full games release.  Once I got it, that was it.  It kick started a fascination with all things theme park related.  I loved roller coasters before then, but I’d never gotten that appreciation or slight knowledge of what it takes to make something so wondrous.

At first I just played the game normally, working through each scenario but at some point I discovered the joy of taking an empty ‘sandbox’ map and letting my imagination run wild.  My first park even got selected as a hidden spotlight park on the then popular ‘Danimation’ website.  Looking at the spotlight parks their, really showed me just what you could do if you put your mind to it.  Some of them were incredible to look at it and they just pushed me further to try and create something like that of my own.  I don’t think I ever reached that level of workmanship, my closest effort was probably a SLC I created in a friend’s park (Twisted Confusion was the coaster, Grovelands Bay was the park).  I’d totally forgotten the name of the park and the coaster itself but thanks to the wonders of the internet, I found it again and still to this day, I can load that map up and watch my creation zoom around the track and be impressed.  I can totally picture it being a real coaster somewhere, it just…works.

Not really sure where this post is going, just a bit of reminiscing really!  I have started to play RCT again, although I’m not quite sure if I should stick with my RCT+Loopy Landscape approach (something about it is just better than RCT2) or should I try and pick up RCT2 skills?  I’ve a feeling I’ll stick with RCTLL.  We’ll see.

In the meantime, if you have RCTLL, feel free to drop me a comment or email and I can provide you my old parks if you’d like to see them!

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